Get SaintAxe&Ror SpeechMaker Now And build your conversations easily ! |
The wall - Read LUA higlighted source code
Need to share Highlighted and indented LUA source code ?
|
Posted by Haywood Slap on : 2011-02-19 17:22:31
Checking for spawned entities
-- Called by the game engine every time an entity set has spawned. function onSpawnedReady(setName, setID, tableOfEntities, errorCode) -- Check which entity set spawned and issue the appropriate move order. if set3spawn == setID then OFP:move("teamset3", "wpescape", "ADDTOEND") elseif set4spawn == setID then OFP:move("teamset4", "wpescape", "ADDTOEND") elseif ... ... end end
